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Old Jul 05, 2008, 06:04 PM // 18:04   #1241
Krytan Explorer
 
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I want nice landscapes... I'm sick of ruins.
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Old Jul 06, 2008, 01:17 AM // 01:17   #1242
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Assuming Ritualists return in GW2, I think it would be cool to have item spells named after people in GW1. Things like:

Wise was Togo
Stubborn was Cynn
Clever was Vekk
Fearless was Kilroy
etc.

Also, I think it would be cool if the Ghostly Hero had variant skins directly ripped from GW1. The Hall of Heroes is where all the heroes fight on in the Mists after death, there should be some allusion to the heroes of GW1. How awesome would it be if the Red team had Rurik, the Blue team had Devona, and the Yellow team had Koss as their Ghostly's? Of course they would all function the same, but have different skins and animations.

I just want there to be lots of references to the people and events of GW1.
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Old Jul 06, 2008, 02:47 AM // 02:47   #1243
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I hope they let us keep the hall of monuments as it is. Even if it doesn't do anything. Maybe once you get out of the tutorial area you go into the hall where you can collect the stuff your ancestor had (whatever it is you get for everything that was in there) but you can always go back and look at the statues and stuff. I worked hard for my hall, I would love to keep it and visit it in gw2.
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Old Jul 06, 2008, 09:17 PM // 21:17   #1244
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Maby they should make HoM back again, but then different. They could make HoM 100 years later, in ruins, and u still see little things about things u placed there on your gw2 account. Like a little stattue of a minipet or a broken stattue of ur leet armor etc.
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Old Jul 07, 2008, 03:29 PM // 15:29   #1245
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Hi there
So keen for GW2
This is what I think would be cool in GW 2

1. Minipets programed to pick up our drops.
2. When having your minipet out in the town with you...when running through
a portal the minipet should still be out with you..not back in your
inventory.(same applies the other way round
3. We should be able to change our hair colour to match our different
armors throughout the game.
4. JUMP! lol we gonna get jump - so happy
5. More emotes needed.(lots more)
6. More dye colours needed (this needs to get sorted out... like white and
red makes blue? mmmmm
7. The towns should have actual stores (as in oblivion). not just npc's
standing around.
8. Classes (as in our characters) should have some form of transport...like in
wow (but make ours more amazing...like an unicorn of defense.. a pet that
actually fights with u in battles and has his/her own kills. (sort of like our
hero's we get in GW - but we can ride it
ex: Norn - they get different types of large cats (mountain tiger. ect)
Sylvari - they get different types of unicorns
Char - they get fire breathin horses
(u get the point)

Well those are my idea's for the moment..will think of more!...this is an awesome forum btw!
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Old Jul 08, 2008, 02:25 AM // 02:25   #1246
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Hey! I would like to request for an in-game COUNTDOWN timer for events in GW2! I suggested this for GW1 on the 1st day of 2008 dragon fest and everyone liked it and I started a thread to request for it. People signed it but it got buried after a few days. So I'm hoping this could be applied to gw2!

The timer would be like typing /eventtimer and getting
"5 hours and 32 minutes before the 2xxx Dragon Festival begins"
or "1 hour and 10 minutes before Wintersday".
It would eliminate the confusion most ppl get with the time zones and make it easier for people to track down and actually attend the event.
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Old Jul 08, 2008, 11:54 AM // 11:54   #1247
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Default Issues & Ideas #1

1. Thread Housekeeping

1a. This thread is impossibly large and so I can't read all preceding posts which means I may well duplicate. Apologies if that happens.

2. PvE Storyline to set the context for PvP

2a. I play PvE. I don't play PvP. The whole concept of one Guild of players killing another Guild of players in a world full of hostile monsters just seems wrong and goes against the PvE storyline.

2b. I want GW2 to include PvE Wars and PvE Battles to be organised into Solo Quests [1 player] and Team Quests [2 player, 4 player, 8 player] for levelling up and unlocking purposes and also set-piece repeatable instances like Fort Aspenwood with larger Teams [8, 16, 24, 32].

2c. I want a reason for Vanquishing an area that makes sense within the context of a War against A Common Enemy.

2d. I want my enemies to be able to Surrender because of the excellent play of my Team so that I am rewarded by shaving 30 minutes off a Quest which might otherwise take 60 minutes of my valuable time.

2e. I also want to be able to unlock some upgrades and skills by capturing enemies ie. from enemies which have surrendered and are being held in some PoW camp somewhere and are available for interrogation.

2f. I want the upgrades and skills that I can unlock in this way to depend on who I send to do the interrogating eg. a full profile of race and profession mix and PvE rank and any other relevant attributes. Clearly I will have to make choices and I am only going to get one or two things out of a large set of possibles.

2g. Can [a variant of] PvP be made part of an overall PvE storyline of a War against A Common Enemy ?

I'm thinking that 1v1 or NvN PvP Training Battles would be a legitimate way of joining the PvE storyline at any level.

Success in these Training Battles could give whatever points, skills, weapons, armour, other equipment etc. are necessary to begin meaningful participation in PvE at different entry points.

2h. Charr Guilds can run their own Tournaments and send their Champion up against other Charr Guilds until there is one overall Charr Champion. Winning must benefit the individual and also the Guild and its other participating members in a meaningful and not just cosmetic way. Like for example supplying the Guild with a fixed number of Consumables that can only be used in a particular type of PvE Battle or only by players with a high enough PvE Rank.

Asura Norn etc can do the same.

The next level up is the overall Asura Champion v overall Norn Champion.

High level Tournament PvP events can then offer PvE-only weapons and upgrades that are locked in some way to a particular repeatable PvE Battle.

This would be in parallel with normal PvE progression where you accept Quests and undertake Missions.

3. Hunting and Mobs

3a. I want to earn the respect of certain types of creatures in an area as I level up. I don't want everything to be hostile to me just because I happen to be there. Clearly if I start attacking they will either run away or stand and fight.

3b. I want to be able to reach a high enough level that Mandragors don't attack me when I'm busy doing something more important in their area. Maybe Mandragors are scared of Elementalists and won't attack if they see one? Maybe Mandragors eat Asura and will always attack any party with Asura below a certain level? Maybe certain pets can keep certain monsters at a safe distance? In which case I get an easier ride because I have done things right. And maybe this knowledge can only be learned by speaking to specific NPCs in outposts or areas.

3c. Maybe there are some areas where you only get to explore them fully if you can neutralise the threat of a big group of 30 Mandragors that live there in a way that involves not attacking them and not running around them or through them. And maybe there are rewards to be had by solving this problem so that the fight you do finally have in that area happens further on against The Common Enemy and/or their Allies or Slaves. With appropriate rewards.

4. Ongoing Meaningful PvE

PvE at the moment involves a storyline which ends and leaves nothing for the player apart from Hunting for the sake of accumulating wealth that cannot be spent on anything with any real meaning. Or continuing on to trade hundreds of hours of playing time for pointless titles.

5. Weapons and Their Capabilities

5a. I'm not interested in the cosmetic stuff at all. I look at 37 different skins on a max dmg req 9 Sword and see exactly the same weapon in terms of its practical benefit in a fight.

5b. I want to see the capability to earn better and better PvE-only weapons and mods much more potent than +15% so that I can achieve faster kills in a particular PvE Battle. I'm happy for this to be tied to PvE Rank or level so that I can't sell it to another low level or low skill or low rank character for 100k + ectos to subvert the development process for that character.

Under the current system any sword will do so long as you have 16 in Strength and the right attack skill. It isn't the 15-22 + 15% that matters at all. It is the +42 ...

5c. Maybe introduce Consumable Weapon Upgrades like a sword upgrade +50% total damage [= weapon + mod + skill + level + rank] against targets of a certain type or for the duration of a particular PvE Battle

6. One Hit PvE Skills

What is the point of achieving high level and high rank if it still takes 8 hits to kill a PvE target that isn't being healed? Level and rank become meaningless and skill becomes a misnomer. PvE combat continues to be grind. I want to know that my rank and/or level combine to make me a noticeably more effective fighter in PvE.

7. Guilds

I want to be able to join several different player groups at the same time and I want GW2 to provide organisational structure to support this along the lines of the current Guilds.

7a. my race; being Norn should give me some sort of access to other Norns for player interaction

7b. my birthplace; coming from Yak's Bend should automatically put me in touch with everyone else who was born in Yak's Bend irrespective of other factors such as race or profession; [I don't want an NPC family from Yak's Bend ...]

7c. my profession combination; being W/R should give me some sort of access to other W/R for player interaction; this is particulary important; other W/R will have the weapons and skills that I need; E/Rt won't ...

7d. my PvE rank; maybe I am only a level 7 Norn W/R from Yak's Bend but guess what ? I've spent dozens of hours escorting Baby Siege Devourers from the Farm to the Training Camp and so I'm now Escort Captain (6) and I outrank that level 13 Asura E/A who seems to have a lot of Improbable Essence [which I think is used to power the guns they put on the back of Siege Turtles at the front line] that he has been solo farming in the Unlikely Mines and is consequently only Artillery Recruit (1); geddit ? [I'm just not clear what the benefits of higher rank should be ...]

I expect to have to register for these in-game.

8. Skills and Skill Combinations

8a. If my character has learned a skill he should know how to use it and for what purpose. At the moment I cannot browse skills under K menu based on their function. Examples of functions are :

interrupt
interrupt prevention
inflict blindness
remove blindness

8b. The gameplay support such as it is for this in GW is all on a separate wiki. This is very bad. I don't want to buy a second screen just so I can check wiki while I'm playing GW.

8c. NPCs should be available to tell you in game about skill functions. They should also have local knowledge about mobs in the neighbouring areas and be able to recommend whether or not to take interrupt skills for example before you step out and get wiped out because you have the wrong 64 skills in your party of 8.

8d. There are far too many skills. Trial and error on which 64 skills to load up in a party of 8 is tedious, time-consuming and stressful. How do I know which skills are really useful ? How can I find out ? You don't prepare for a mission in real life by running out with the wrong mix of skills and equipment so that you get killed by the first thing you come up against. Where is the fun in that ???

8e. There are no ready-made skill bar profiles you can unlock to be loaded up for a specific mission or area or mob type. There should be. Because I want to know that I have selected the right 8 skills for the job out of the 280 I have listed. Skill bar profiles should relate closely to player roles within a team.

8f. A basic set of specialist player roles by profession combination should be defined in game and supported in game by NPCs. I want an NPC to tell me which specialist roles I have the skills to perform. I want another NPC to offer an opinion about which specialist roles I need in my team of 8 if I am about to enter a particular area / mission.

Beyond that player organisations like Guilds can develop skill bar variations using the full range of skills and exchange this information as they see fit.

8g. Another big problem in GW with skills is that I have no record of the 64 skills we used when we did well in area because nobody else wanted to take 10 seconds to tell me their build before we started and after the mission all the other players left the party. So when I come back with heroes and henchies it plays very differently and very badly which is no fun.

9. Money and Currency

9a. If I have spent dozens of hours accumulating wealth I should be able to spend this on other things I want which would also otherwise take large amounts of my time to get.

For example I should be able to buy points for various titles using gold.

9b. I should also be able to transfer points freely between some title tracks on the same character.

9c. And I want the ability to transfer points for the same title track freely between different characters on my account.

Think of it as Training.

One of my characters passing on some of his experience to another of my characters. For example, my rank (7) W gives points to my rank (1) E so that I now have rank (5) W and rank (4) E.

The total number of points for this track on my account hasn't changed.

10. Titles

10a. I want H display to allow me to hide titles that I have started but lost interest in. At the moment I get reminded that there are 13 titles I am not doing every time I look at H to change between the 2 titles I have invested nearly all my time progressing.
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Old Jul 09, 2008, 01:45 AM // 01:45   #1248
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This is sort of a continuation or a specification of Rave's suggestion regarding a mixed PvE and PvP experience. This could also make a sweet expansion for GW2.

I want a chance to play as a member of the Mordant Crescent.
http://wiki.guildwars2.com/wiki/Mordant_Crescent

You could have mixed PvE-PvP versions of each zone where the higher level Sunspear Remnants and Mordant Crescent Members could battle each other.

Or there could be an entire expansion like GW:EN that layers over Elona where this is possible.

Either way, I want to play as the Mordant Crescent.
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Old Jul 09, 2008, 09:55 PM // 21:55   #1249
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They better have the same outpost/explorable area concept like they do.

- So we can fight by ourselves but be in towns with other characters.

I felt that might be threatened with the "full world" without loading screens.
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Old Jul 10, 2008, 10:18 AM // 10:18   #1250
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MERCHANT STANDS

I played another mmorpg and they had merchant stands that you could set up to sell stuff. I loved it, you could go afk then comeback with your stuff sold . You set up the stand and theres like 8 icons that show the stuff you are selling(you can click on the person to see more items). Just set a price and people can come by and shop. Would be better then standing in Kamadan trying to sell stuff with all the spam.
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Old Jul 10, 2008, 08:32 PM // 20:32   #1251
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Default Specialized Crafting with rarity color and unique armors with it

bosses and some elite monster will drop rare materials, similar to the trophies we have now but much rarer. elite bosses (like rotscale in GW1) will sometimes drop unique crafting materials.

crafting materials are color coded for rarity...so common are blue, uncommon purple, rare gold, and unique will be in green or black text.

we'll use rotscale as an example for what they could have done in GW1.

he has a small chance of dropping different trophies, and you can collect them for a unique armor crafter.

examples:

Rotscale skull (green)
Dark dragon bone (gold)
Rotwing essence (Purple)
Small rotting bone (blue)

so the crafter would look something like this:

Headpiece 5k
1 Rotscale Skull
1 Rotwing essence
2 Small rotting bone
2 monster eyes (now purple as they are uncommon crafting material)
15 x (character specific common crafting materal)

Chest 5k
4 Dark Dragon Bone
2 Rotwing essence
8 Small rotting bone
45 x (character specific common crafting material)

and so on.

and of course the armor would look awesome and give you that elite bosses looks and characteristics.

also, there would be pve only stat bonuses for that armor.

examples:

Head: accuracy +50% while blinded
Chest: -33% poison duration
Gloves: curses +1, 20% of the time
Legs: speed +33% while crippled
Footwear: hexes take 15% longer to cast on you

and for wearing the entire set you get an added bonus:
armor +20 always, but holy damage deals extra to you

or

Health +100, health degen -1, +3 health on hit

basically i think elite armors should have better bonuses pve only.
some people might not like to grind a boss or area, but i think this would be a cool insentive and reward. maybe they could spread the materials over bosses in a given land instead of all from the same boss to make it harder and reduce boredom of grind.
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Old Jul 11, 2008, 01:40 PM // 13:40   #1252
Desert Nomad
 
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I think I already suggested this, anyway:

The /age command should be improved, it should count separately AFK and actual game play time. That way you can really know how many time you played overall or your character, without the addition of the AFK time. This is plenty simple to implement, Windows already do this for activate screensaver when no keyboard nor mouse activity in a period of time.

// Additional ideas comes to my mind with this, like deeper stats system about your play style, not just time. What percentage of played time you played the Warrior profession, how many times you used your skills, top ten more used skills, and so on. Also, a title for played time is possible when removing the AFK time.
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Old Jul 13, 2008, 02:56 AM // 02:56   #1253
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with gw2 having a much more open world, in terms of exploring i thought it be cool if every now and then you found a house or a small farm or town, or even an npc with a very small quest. just in an unexpected place. not just on the path everyone takes, but somewhere that is somewhat harder to find. iv heard of places like this being in *gets ready to dodge trash can* wow before. and think it'd be a cool addition for gw2.

Last edited by munky; Jul 13, 2008 at 02:59 AM // 02:59..
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Old Jul 14, 2008, 12:38 AM // 00:38   #1254
Hal
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Default Weapons- Mods and Skill usage

I did not read all 60+ pages of posts. I got to page 11 or so then skipped to the end.

From what I have read and heard, there is to be a "robust" crafting system. Armor and weapons are going to play a more important role.
http://www.guildwarsguru.com/forum/s....php?t=1030654

1. I would like to see a level playing feel for weapons- melee and spell casters.
For instance, I do would like to see mod options equal between two handed weapons and those one handed weapons with off hand (be it shield or focus). I should be able to have that 20% longer enchantment, with a +1 (20%) to attribute; with the two-handed or one hand and off-hand. (just an examlpe.
Bonuses should be limited, of course, so people need to make choices. (Do I want that extra +16 armor or extra energy?)

2. I would like to see the weapons attributes linked to damage type (blunt, pierce, slashing). Obviously, the skills and damage bonuses would affect both one handed and two handed weapons.
Example: For investment in the blunt attribute, I could create a character that carries two small hammers, two-handed large hammer, or even a one handed hammer with a shield into battle. The blunt attribute could even cover weapons such as a staff.
Attack rate and damage would be comparable to what we have now. Overall DPS would be the same, in theory, between one handed and two handed weapons.

3. Ranged weapons could fall under a similar breakdown. New ranged weapons would be added of course. Slings and rocks could be ranged blunt items. Boomerangs for slashing damage or even something else. There could even be different type of arrows or spears to compensate for the damage types. (I mean this is a fantasy game after all.)

Well, I hope this was not too long. A simple idea that might add a different level of strategy and tactics.

As a final note, it would be interesting to see animations of duel attack skills used with a two-handed sword. After all, it might be possible for a character to have progressed to such a level that skill with a one handed or two handed weapon is possible.
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Old Jul 14, 2008, 02:20 PM // 14:20   #1255
Pre-Searing Cadet
 
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Alright, I know that a lot of these have probably been mentioned already, but i refuse to read 63 pages so here are my suggestions, sorry for repeats:

I think that we should have alliance battles on a larger scale. Perhaps no cap on how many people can join, just who ever hits 'enter mission' within that 60 seconds gets in? this could mean un-even battles, but that would be kind of fun, getting slaughtered because the other team had 20 people and you had eight. If people did not like this then they could always go to regular alliance battles

EMOTES! why oh why arena net are my female mesmer's emotes the same as my eles and my rits, and my dervs!? can we please have more customization, especially now that we have multiple species. I also want more emotes, /kick please, and /cry at the least

The beggining of the story should vary by whether i am human or norn. For instance if I am a norn then i should do my beggining training in the north, doing whatever it is norn do to train for fighting. This might involve throwing you out on your own and saying Kill, whereas the asura might have a more structured teaching method. And then each species should join the battle differently. Basically I want the norn to enter the game as if they were a factions character going to NF, they had to do something before they got there and their introduction is different, but they end up doing the same missions after a certain point

Level Cap- i agree with the people who want a soft cap, because i actually want to have a life and not spend the next 40 hours getting to 100, i did that on my survivor character and i am done now.

I love titles, and we should get some more good ones.

I think thats it, but i will probably think of more later
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Old Jul 17, 2008, 02:58 PM // 14:58   #1256
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wat id like to see in guildwars 2 is nations that make war whit eachother if you have for example a norn state and a human state there should be a player leader that is leading one of those nations
you can accieve that bye doing this you give every nation a castle and that castle can be taken by players ,if they have taken the castle the can control the nation
if they control the nation they can conmunicate whit the other nations for diplomaty ore to trade things
they can also declare war and if they are at war they can take ground from each other whit batles ( that probaly look like ab battles)
the winner would be the one that takes the last bit of ground from the other player
also i think we should have several servers then one whit the ability to fully take control over the enemys country and one whit the ability to only take control of the lands and not the castle
if you cant take the castle then the enemy can fight there way to get there lands back from you
i also think we should have the ability to build things in game like swords and weapens and armor like in wow there would be the ability to mine and to make things from the metal you mine
there should also be the ability to be a tanner ore to be a herbelist ore alchemist
further i also think it would be nice if you can reach lvl 40
and also i think it would be nice if animals in the game dont just respawn it would be far nicer if they just breed and reproduce themself al the time and that we can keep thepopulation under control bye hunting
also i think there should be flesheating animals that eat other animals and plant eating animals that eat plants
further if you can trade between countrys in the game it would be nice if each piece of land has a,lot of something like this the char lands would have alot of fur and the human lands would have a lot of metal (for example)
and if you cant achieve that at least let each country and race be able to create there own kind of clother weapens and potions so trading would be more interesting becuase your trading your best goods for his best goods
and then it would be like this the norn would be(for example) good at making axes and if the humans would be good at making bows the can trade those items whit eachother
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Old Jul 17, 2008, 03:17 PM // 15:17   #1257
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Quote:
Originally Posted by samurai wasabi
wat id like to see in guildwars 2 is nations that make war whit eachother if you have for example a norn state and a human state there should be a player leader that is leading one of those nations
you can accieve that bye doing this you give every nation a castle and that castle can be taken by players ,if they have taken the castle the can control the nation
if they control the nation they can conmunicate whit the other nations for diplomaty ore to trade things
they can also declare war and if they are at war they can take ground from each other whit batles ( that probaly look like ab battles)
the winner would be the one that takes the last bit of ground from the other player
also i think we should have several servers then one whit the ability to fully take control over the enemys country and one whit the ability to only take control of the lands and not the castle
if you cant take the castle then the enemy can fight there way to get there lands back from you
i also think we should have the ability to build things in game like swords and weapens and armor like in wow there would be the ability to mine and to make things from the metal you mine
there should also be the ability to be a tanner ore to be a herbelist ore alchemist
further i also think it would be nice if you can reach lvl 40
and also i think it would be nice if animals in the game dont just respawn it would be far nicer if they just breed and reproduce themself al the time and that we can keep thepopulation under control bye hunting
also i think there should be flesheating animals that eat other animals and plant eating animals that eat plants
further if you can trade between countrys in the game it would be nice if each piece of land has a,lot of something like this the char lands would have alot of fur and the human lands would have a lot of metal (for example)
and if you cant achieve that at least let each country and race be able to create there own kind of clother weapens and potions so trading would be more interesting becuase your trading your best goods for his best goods
and then it would be like this the norn would be(for example) good at making axes and if the humans would be good at making bows the can trade those items whit eachother

your not gonna be able to control trade
breeding pets? huh?
people are gonna play multiple races, there wont be any big norn vs human wars imo.

crafting=gay. this isn't runescape.


Quote:
Originally Posted by The Red Messenger
bosses and some elite monster will drop rare materials, similar to the trophies we have now but much rarer. elite bosses (like rotscale in GW1) will sometimes drop unique crafting materials.

crafting materials are color coded for rarity...so common are blue, uncommon purple, rare gold, and unique will be in green or black text.

we'll use rotscale as an example for what they could have done in GW1.

he has a small chance of dropping different trophies, and you can collect them for a unique armor crafter.

examples:

Rotscale skull (green)
Dark dragon bone (gold)
Rotwing essence (Purple)
Small rotting bone (blue)

so the crafter would look something like this:

Headpiece 5k
1 Rotscale Skull
1 Rotwing essence
2 Small rotting bone
2 monster eyes (now purple as they are uncommon crafting material)
15 x (character specific common crafting materal)

Chest 5k
4 Dark Dragon Bone
2 Rotwing essence
8 Small rotting bone
45 x (character specific common crafting material)

and so on.

and of course the armor would look awesome and give you that elite bosses looks and characteristics.

also, there would be pve only stat bonuses for that armor.

examples:

Head: accuracy +50% while blinded
Chest: -33% poison duration
Gloves: curses +1, 20% of the time
Legs: speed +33% while crippled
Footwear: hexes take 15% longer to cast on you

and for wearing the entire set you get an added bonus:
armor +20 always, but holy damage deals extra to you

or

Health +100, health degen -1, +3 health on hit

basically i think elite armors should have better bonuses pve only.
some people might not like to grind a boss or area, but i think this would be a cool insentive and reward. maybe they could spread the materials over bosses in a given land instead of all from the same boss to make it harder and reduce boredom of grind.

another runescape idea? i should know I played back 5 years ago. You just suggested barrows armour, which is the biggest source of elitism in the whole game. plus 15k armours shouldn't be better, because people wanna play different classes and it isn't about grind. Anet made it so everyone could get good stuff, but then cool stuff was more expensive so that the playing field was level (and don't jsut chock this up to me being poor, i have 4 sets of 15k and a small cache of rare weapons)

Last edited by Alex the Great; Jul 17, 2008 at 03:25 PM // 15:25..
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Old Jul 17, 2008, 05:38 PM // 17:38   #1258
Pre-Searing Cadet
 
Join Date: Jul 2008
Profession: N/
Default Economy & Guilds Suggestions

I believe that economy is a very valuable system in the MMO and that it should be developed greatly. Later i will present general guild ideas.

1) Currency:
It is known that the game will take place is several "regions". To my opinion, the unified currency "gold" should be canceled, and each region should have it's own currency. For example: Charr Homelands would have a "Fur coins" (or something much better) while the Asura will have "Magic coins" (once again, something better) with different values. The values will be changed by supply and demand. I believe this would add much depth into the game.
One can say that it can lead to economic problems in the game where a coin my completely lose it's value. A possible solution can be that general NPCs such as traders or weapon vendors would keep their original values (in Charr Homelands Identification kit would cost 100 fur coins and in Asura lands 100 magic coins) so that players would like to buy the low value currency for such tasks and by that raising his value. If alliance battles are preserved, they could raise the value of the winner faction's currency and lower the loser's one so that those coins are kept safe. It should be noted that NPC's will not accept any currency but those who are in their territory and that exchange NPC's will be placed in several places to help in exchange and of course inform players of the currency's value. It is also possible to keep the normal and global "Gold" for players who wish to keep their money safe and not risking their money's value.

2) Customizable Ranks:
This classic idea should be implemented for it is very important. In a guild 1 player could be better that a fellow member and they just can't both share the rank of "Member". 10 Customizable Ranks (Name, Permissions, etc...) would help greatly. Also, it is possible that the rank will be present to all player, Assume I am Ec The Necromancer, Rank 4 in my guild named "Drake's Army", when players look at me under my name should appear the line "Fire Commander (4) of Drake's Army" (where "Fire Commander" is the rank name).

3) Guild bank:
Another classic idea that should be implemented. The bank would help the guild manage it's items and money and also help their members. Note that permissions to the bank could be managed by the Customizable Ranks and also, items could be directly sent to a player by the leader.

4) In-GH arena:
The arena that could be bought as an in-GH feature will allow members to practice in it for no charge or profit. Members of the guild could use it to test builds, tactics and more. This is a really helpful feature to my opinion.

5) Guild Points:
Unfortunately, gold was deeply involved in the guilds creation of GW1. This system should be implemented as an alternative living along with current system. The points would be gathered by almost anything members do. PvP kills, PvP wins, Dungeons, Missions, Titles and anything else of value. Is should be noted that the more party members in the achieving are guild members, the more points given (party won't have to be only guild members). The points could be used to buy all guild stuff that was previously bought with cash, that includes: Cape, GH, NPCs in guild hall, Invites (members and alliances), The guild bank, The in-GH arena and all other things that are guild property.

6) Guild "Hall of Monuments":
Simply a room in the GH (which will greatly increase it's size according ti my ideas lol) that will present achievements such as Hall of Heroes victory, Dungeon completed even a high amount of faction donated, anything that deserves a monument. Inscription Example: "For the glory and honor of the guild, The braves Heroes of Drake's Army which are: Fire Commander Ec The Necromancer, Ice Apprentice Orion The Magnificent, (etc...), Have successfully beaten the greatest of warriors and Won the Hall of Heroes. Forever they will be remembered in the guild for the honor they have brought to it.".

7) Guild Weaponry
This idea is a one I am not very sure about but take it into consideration.
The guild could buy a Weapon specialist NPC in the GH that could customize weapons to the guild. The weapon could only be used by guild members and it gets a lower bonus from a normal customization (of course that this thing cannot be removed and that the weapon cannot be personally customized) BUT it name could be changed to whatever name the leader (or one with appropriate permission) chooses and it gets a spacial visual effect (won't affect combat, Like a pulse-releasing blade) chosen by the leader when he bought the NPC. The weapon could be returned to the bank at any given moment (unless the weapon owner is in a fight or mission) by the leader (or one with appropriate permission). It should be noted that this this should be expensive in order to show that the one who owns a weapon that great is a member of an exclusive guild.

I hope my ideas will inspire you and will be implemented in the game.
I would like to see your comments.

By The E.C.

P.S. I want to apologize to the guild of "Drake's Army" (if it exists) for making use of their name. Same for Orion The Magnificent.
Also: I didn't read any other suggestions so if my ideas were already written in the forum please forgive me.
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Old Jul 18, 2008, 08:54 PM // 20:54   #1259
Ascalonian Squire
 
Join Date: Jul 2008
Guild: Brethren of Chaos[BoC]
Profession: E/Mo
Default

Dynamic World:
I would like to see the world a little bit more dynamic. Your character reacting with the world around them and the world reacting with your character. Like climate, temperature, seasons, day/night affect your character, but also what you do affect the world around you. For example, if an ele releases a storm of fire, the area will be temporarily charred over and gradually grow back as if a fire went through there.
-----------------------------------------------------------------

Mobs:
And as for mobs migrating, like for example some mobs migrate to certain places during certain seasons. And you can also catch them during their migrations. This will require you to be more skilled when you want to find a certain mobs. This would require certain seasons to be more observable. For example if it's autumn it should be obvious. We should expect to see leaves changing colors, see leaves on the ground etc. If it's winter we should expect to see snow falling, same thing for summer and spring.
----------------------------------------------------------------

Weather:
Also have the weather be a little bit more dynamic, but also your character having to adjust to the weather and dress appropriately. I mean we shouldn't expect to see someone running around in snow w/o some form of warm clothing on. But also have each profession/class what ever they will be called also affect things around them.
----------------------------------------------------------------

Map Travel:
I think that the mapping thing should remain but have it be a bit more realistic in a magical world with separate territories and races that tend to hate each other. Like each town/outpost should have some sort of portal in it. So when you select a town or outpost it should show a cut scene of you running to the portal. But also what area/territory you are in affect where you can port to. For example, if you are in charr area, you should be able to port to places in the asuran territory. You should have to map to the nearest location to that area. Run to the nearest town/outpost in that area and port to the location you want in that territory.
----------------------------------------------------------------

City/Town Shops:
Cities/minor towns (not outposts) should have shops in them. Like an armor shop, weapon, hair dresser etc. Even bars and stuff. Also alcohol should affect your character more. So let's say you are drunk and trying to use a skill, well the chance of the skill failing or you missing an attack increases. I also think things should affect you more. Like you have more of a chance of tripping etc.
----------------------------------------------------------------

After Beating The Storyline:
Now for the fun stuff. I feel that their should be a never ending supply of problems that arises. So even after you beat the game, there could end up being certain small problems that arise up every once and a while. Like certain creatures suddenly getting out of control and attacking a city. Or a city fire or something. This way people don't have to pvp to have fun even after beating the storyline.
----------------------------------------------------------------

Conditions/Enchantments:
Conditions/enchants should last even if you change maps or enter a new town. But also conditions should be widened a little bit and some should last longer than others. Unless it can be healed. So like if you end up with a broken arm that should last for a while unless you can get a monk to heal it for you.
---------------------------------------------------------------

Skills in Towns or Outposts:
Also skills should be permissible in towns/outposts. This way we can have events in towns etc.
--------------------------------------------------------------

Character's Hair:
Also your should be able to change the look of your character. Towns should have like hair dressers so you can change the look of your hair. Also your hair should be dynamic, so it grows and every once and a while you have to get it cut.
--------------------------------------------------------------

Character Creation and In Game Customization of Character:
Girls should have things like ear rings, make-up, etc. Guys could get their ear pierced, tatoos, etc. So you should be able to customize the look of your character even more. The character creation screen should provide good customization so you can personalize your characters so they don't look like other characters. Out of everything else i would like to see these implemented.
--------------------------------------------------------------

Instancing:
I don't mind the instancing. I just would like to see the instancing a little bit more dynamic, and what you did in that area is remembered. So rather than it be reverted back to the default way it's reverted back it retains some of the things that you've done in there.
--------------------------------------------------------------

Solo and Group:
Also I would like to see a mix between certain things being solo-able and other things being group oriented.
--------------------------------------------------------------

Leveling:
Also due to the leveling cap being increased it should be easy to level, but not so easy to where you can get from 1-level cap in a mere day or two. But it should be easier than like WoW so you don't have to spend months level. And when you create your first character you aren't like 'FINALLY! Level 20! Now just x numbers of levels to go!'. So yeah it should be easy enough to level so where if you only have a few minutes a day to hop on you can still level your character w/o it taking like a year just to get to the half way point.(Yes there was a bit of sarcasm there)
--------------------------------------------------------------

Quote:
1) Currency:
It is known that the game will take place is several "regions". To my opinion, the unified currency "gold" should be canceled, and each region should have it's own currency. For example: Charr Homelands would have a "Fur coins" (or something much better) while the Asura will have "Magic coins" (once again, something better) with different values. The values will be changed by supply and demand. I believe this would add much depth into the game.
One can say that it can lead to economic problems in the game where a coin my completely lose it's value. A possible solution can be that general NPCs such as traders or weapon vendors would keep their original values (in Charr Homelands Identification kit would cost 100 fur coins and in Asura lands 100 magic coins) so that players would like to buy the low value currency for such tasks and by that raising his value. If alliance battles are preserved, they could raise the value of the winner faction's currency and lower the loser's one so that those coins are kept safe. It should be noted that NPC's will not accept any currency but those who are in their territory and that exchange NPC's will be placed in several places to help in exchange and of course inform players of the currency's value. It is also possible to keep the normal and global "Gold" for players who wish to keep their money safe and not risking their money's value.
I agree with that idea. But to add to it, there should be like conversion rates. So like a 1 of the charr currency = x number's of asura currency. Due to probably some racial tensions that could get in a way, have like one neutral group that does the conversions 'underground'.
--------------------------------------------------------------

Guild:
Also you shouldn't be limited to being in one guild per account. Your characters should be allowed in different guilds.
--------------------------------------------------------------

Ignore List:
Also remove the limit on the ignore list. I shouldn't have to remove people to put new people on.
--------------------------------------------------------------

These are just idea's I've had. Chances of these being implemented are next to none. (other than the hair dresser and character customization one, seeing as a lot of people are sort of expecting that in GW2).

Last edited by bookworm438; Jul 22, 2008 at 10:30 PM // 22:30..
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Old Jul 18, 2008, 10:56 PM // 22:56   #1260
Frost Gate Guardian
 
Dru Stratas's Avatar
 
Join Date: Apr 2008
Location: England.
Guild: Colloidal Gold [Purp] - Leader
Profession: E/
Default

Quote:
Also you shouldn't be limited to being in one guild per account. Your characters should be allowed in different guilds.
I don't agree with this, it would get very confusing, and why should one guild get stuck with the character that you don't play? I think it's a bad idea. Also, multiple characters in the same guild, how would that work?
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